Date of release: February 2001 – Limit removing port recommended
This is the third instalment of the series and by the far the best! It’s filled with detail and the attention to architectural wonderfulness exceeds my normal maximum. I love this level for it’s diversity in colour and scenery without ever moving away from the overall theme. The challenge factor is high, but it highly depends on how you choose to kill the enemies and when.
The most dominant textures and flats are variants of brick and rock. There’s also some metal and liquid textures/flats to complement that. Unlike the other two there’s no strictly green gothic area consisting of marble and gstone.