6 action packed levels for “Final Doom: The Plutonia Experiment”. Small to medium in size. They were a part of a personal speedmapping project – I guess it shows sometimes for good or worse. It’s not groundbreaking in any way. It’s just me doing what I basically always do.
It’s got easy or obscure secrets, confusing and entwined progression, tricks and traps happening at your every step and a few puzzles of various sorts. And a few
Boom/MBF tricks to spice things up a bit.
There’s a new sky texture by Mechadon, new midi tracks by MFG38, Urrova and Kyle Dobson. This release also uses the jovian palette by Olroda that I love so much.