High/Low 2

Date of release: February 2007 – Limit removing port required


After having warmed up with “High/Low 1” I felt like returning to a style too few wad authors touch: Namely the episode 2 style! I only wish I had made more E2 maps because it really appeals to me and I always feel like there is a lot more room for certain tricks and traps in these maps.

There is of course also the artistic challenge of trying to make sense of a map that seems so messy in all those different textures. I find that challenging and very rewarding when you succeed. Which I think you will agree with me that I have with this level. It might not be “Rip it, Tear It, Smash it!” but it is damn close! Enjoy!


Link to /idgames file

Review at digitaleidoscope