Community Projects

Here is a list of levels that I have made for various community projects over the years. The download links are for the projects containing my levels – not the levels themselves.


2002 A Doom Odyssey

A megawad for The Ultimate Doom replacing all 4 episodes. The project was lead by Paul Corfiatis and also features levels from Krisitan Aro, Joe Pallai, Rory Habich, Sam Woodman, Vick Bobkov and Anthony Soto.

Screenshots courtesy of KMX E XII

Download link: /idgames file


THT: Threnody

This is a community project that I took over as lead from geo on the Doomworld forums. I did a lot of different work on the project and of course I also had to make a few levels. Some of them are my own work – and some co-worked with other authors. Maps 1, 4 and 16 are my own. Map 2 is made in co-operation with joe-ilya and maps 5, 6 and 9 are made by Doomkid, but visually finetuned by me.

Screenshots courtesy of KMX E XII

Download link: /idgames file


TNT: Revilution

This is a megawad that acts as a sequel to Final Doom’s Evilution. It aims to capture the spirit of the original while upgrading the visuals a bit. It’s vanilla compatible, so the levels we made had to keep within the original limits of the Doom engine. I made one level, which is map03 “Access Denied”.

A lot of fine people worked on this project; too many to list here. Check out this page instead.

Download link: /idgames file


Hellcore

This megawad is the brainchild of Robert “Fusion” Babor and Devon “Darkfyre” West. Two immensely talented level designers, who spent years trying to get Hellcore out the door. They approached me at some point asking for help. I revamped map15 for them and had a blast doing it! The level was super cool and all I had to do was to dress it up and finetune it. To this day it’s still one of the best looking maps I’ve made. I also did a bit of work on map06, but those were last minute changes so it never got to receive as much love as map15.

Download link: /idgames file


Bella 2

Paul Corfiatis is probably the oldest collaborator and friend I have in the community. Through the years we’ve worked together on Doom projects, helped playtest for each other or been in contact in some way. So when Paul asked me if I wanted to make some short and hard maps for his project, I agreed and made 4 levels.

Download link: /idgames file


DOOM 2: Unleashed

Paul Corfiatis decided back in 2010 or 2011 that he wanted to spearhead a community project that consisted of regular DOOM II style levels. I think it consists of 40 levels in total and the list of authors is way too long to list. My contribution consists of smallish level reciding on map33. It’s called “Malle Brok” and uses a midi version of one of my friend’s and his band’s tracks.

Download link: /idgames file


MAYhem 2048 AKA MAYhem2014

If you are a regular visitor of Doomworld you will most likely have heard of the MAYhem megawads. This particular edition forced the authors to keep their levels within a 2048×2048 grid (playing space). It also uses the fantastic Eternal Doom texture set, which I’ve always loved and work with so relatively easy. My map is on map19 and is called “The axe-murderer’s domain” – this of course being related to the nick-name I was given by Steve Duff years ago. I love this level and I’m actually very proud and satisfied with it.

Download link: /idgames file


MAYhem 1500 AKA MAYhem2015

Again, as with MAYhem2014 above, we’re dealing with a megawad here made within a short amount of time on the Doomworld forums by a lot of different authors. The restriction in this version is that every level has to have exactly 1500 linedefs. My map is map12 and is called “Every Which Way but Loose”. It’s a drab, hostile looking map focusing a lot more on gameplay than on good looks.

Download link: /idgames file


Dwango: 21st Anniversary

In the words of Doomkid who led this deathmatch megawad project: “This is a blend of the old and the new – It breathes fresh blood into map themes and layouts heavily inspired by our old favorites (and is definitely not to be taken too seriously!)

My level runs on map20 and is a fairly small cathedral of sorts. No doors, open spaces, a few chokepoints and lots of fun! Deathmatch isn’t what I’m used to making, but this level was really fun to make.

Download link: /idgames file


100 Lines

From the text file: “The challenge was to put together the best possible level that meets all 5 of the following criteria: 1. is Boom-compatible; and 2. uses only vanilla textures; and 3. is fun to play; and 4. looks OK; and 5. is constructed with 100 linedefs or less.

My level for this project is probably the most simplistic one I’ve made since I started designing levels back in the 90’s. It was difficult for me to work under these restrictions and it shows. I tried my best, but there’s nothing memorable about my efforts. The theme of my level is akin to my Flay the Obscene maps – hence the name. My level runs of MAP06 and is called “100 shades of flay”.

Download link: /idgames file


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